![]() ![]() Each round thereafter, the chance of it using said skill will increase by 7.0, stacking up on the next rounds with a base chance of 4.0 (that means, for instance, that at round 3 there will be a 4+ (2*7)=18.0% chance for the Stalk to Teleport your heroes away from the fight). ![]() Teleport will never be used on the Stalk's first turn: it has a -100000000.0 chance modifier. ![]() However, Teleport will not reset the battle you were beamed away from: if you return to fight the Cyst and Stalk again, they'll be at the same health they were when you left. Obviously, the main threat here is the Teleport ability - while it causes no damage to your heroes in and of itself, it still causes you to lose time and stack up Stress and Health damage as you are forced to fight your way back to where you started. ![]()
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